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Lethal Patch Notes
2026.02.20
- Share buttons once again copy the exact puzzle you just solved, so friends land on the same challenge.
2026.02.19
- Added Circuit Breaker puzzle .
- Background now records full solve steps (plays, discard picks, create picks) with hand indices so replays and solver runs can mimic player choices.
- CardsChooseArea, discard/create effects, Background, Puzzle, and PuzzleResolver were overhauled to track the initiating card, normalize duplicated options, and feed deterministic selection data into the resolver.
- Tribute defers trash effects until other effects resolve, TrashBuff ignores triggering itself from discard events, fixing rebound-to-haunt loops.
2026.02.18
- Added Banshee puzzle.
- Tutorial flow now listens for enemy death, skips premature game-over checks, and features updated dialogue.
2026.02.17
- Added Swordmaster puzzle.
2026.02.16
- Added Moon Elemental puzze.
- Background now tracks whether a puzzle is a test, and EndGameScreen only marks real daily puzzles as completed.
2026.02.13
- Added Blacksmith puzzle.
- Tutorial tweaks: refreshed dialogue around Pound vs status cards and the finale now waits for the enemy to actually die.
2026.02.12
- Added Punching Bag puzzle.
2026.02.11
- Added Cockatrice puzzle, and new art for Val enemies (charger, noggle, pterosaur, snowman).
2026.02.09
- Puzzle Lab now available as experimental.
- Discard chooser now has scrollbar.
- Scrap now shows copied cards properly.
- Player can no longer play cards during their death screen.
- Play Again button on win screen no longer changes resolution.
- Player can no longer play cards while another card is resolving.
- Fixed Spark + Target interaction.
2025.08.25
- Fixed 0 dmg bug with reclaimed Empty fist.
2025.08.14
- Added Venom card to test.
2025.08.12
- Reformatted health energy and cards played to allow for bigger numbers.
2025.08.09
- Added Exchange card for testing.
2025.08.08
- Target no longer crits player's self damage.
- Archive page now has consistent date formats.
- Return + Trash on same turn always resolves, regardless of order.
- Adding spark and ignite to submit-puzzle
- Fixed Rebound + Tribute bug
- Fixed adding to hand in weird position bug
2025.08.05
- Fixed Echo Haunt Rebound Revive bug.
2025.08.02
- Potion card now works properly with Echo.
2025.08.01
- Adding Heartbeat card in test-puzzle.
2025.07.27
- Adding Empty Fist and Potion as cards in test-puzzle.
2025.07.17
- Thunderbolt and Shovel (previously gold cards) are now red attack cards.
- Thunderbolt, Shovel, and Snipe now interact with Target correctly.
2025.07.16
- Fixed Wound card description and Vulnerable description.
2025.07.12
- Fixed visual bug with trace + trace.
2025.07.09
- Added subscribe page after finishing puzzle
- Modified end game screen to have discord button
- Added play again and archive pages to end game screen
2025.07.08
- Added archive, next, and previous buttons on game screen
- Checkbox to mark puzzle completed on archive page
- Back button to base url on archive page
2025.07.07
- Burst card effect now triggers while in discard pile
- Adding toggle button for reordering cards in hand
2025.07.06
- Releasing Creeping Vine puzzle
- Fixing Mend card + Martyr card interaction
- Fixing Bargain card + Martyr card interaction
2025.07.04
- Fixed issue where Block buff doesn't go away after use
2025.07.03
- Major refactor to Echo card, particularly with Revive card
- Released Vampire puzzle
2025.07.02
- Released Weaver puzzle
- Puzzles created ahead of time now release at midnight UTC
- Submit puzzle page now has test puzzle button
2025.06.30
- Released Rock Golem puzzle
2025.06.19
- Fixed interaction with Trace card into Scrap card
- Released Sapling